Underground Galleries
| Requirement : level 99
Starting Point : Prina Gate
Reward : Being allowed to use the underground galleries.
Quest : Clean the Underground Galleries.
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Armenis Giants
| Requirement : level 99
Starting Point : Armenis Townhall
Reward : 300,000 Tomans, and a Warp Crystal to Armenis.
Quest : Find and get rid of the giants who attack the hunters from the village since several weeks.
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The Nine Dark Paladins and the Second Invasion
| Requirement : level 99, class training achieved
Starting Point : Prina Temple
Reward : level 99 weapons
Quest : The nine dark paladins are awaken and are about to launch a second invasion over Athelias. Find Tenisan, the grand priest of the old, kept prisoner of an eternal sleep in Varanas Castle and seek his advice. You will have to penetrate the forgotten city of Arkhangalsk to make fail the ritual the chaos sorcerer are about to accomplish, and kill the nine dark paladins.
Mad's tip : This quest is tough - very tough if you try to solo it. It is possible : I've just done it again, but be prepared to die. In my mind, the best combinaison of mercenaries for those quests consists in 1 healer, 1 priest (you will definitly need two life monsters, trust me, even when Tenisan will join you), 1 rodeur (good attack and some healing skills), 1 death dancer, and 1 barbarian (or 1 death dancer and 1 paladin : remember that palis can heal a couple of times as well). Priests and healers are probably the best classes to solo this quest. They can rebuff the mercenaries and heal them. Warriors are good as well as they can strike hard and focus on the most dangerous monsters : the life rider for the second part, the elementalists/summoners for the last one. If you are on an illusionist, use the charm /all spell I let you have to turn the summons into allied creatures for the last part. If by chance you have a life pet, I don't suggest you to call it out at the beginning of the battle : do not risk it to die ; call it only to heal/rebuff you or when you're about to die so it can rez you (assuming you have a GS of course, but you have one, right?!). If you die or if your mercenaries are poisonned (a couple of monsters can cast poison /all) then you can run : the fight is 99% lost. Oh, and one more thing : have fun, I'm sure you will love the challenge!
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Terendroz Invasion
| Requirement : Nine dark paladins quest
Starting Point : somewhere on the map of Athelias...
Reward : Pestilential weapons (repeal ennemies).
Quest : The dark paladins are dead but their army remains, and is besieging Terendroz. Fight to enter the city and find the Ancient to receive your orders. After having beaten back out of the city the chaos knights, you will have to clear a path through the battlefield with the gnomish warriors to reach the headquters and kill the major demonic summoner that leads the troops.
Mad's tip : The quest is pretty easy with a good team of mercenaries. But beware : there are two monsters present in several fights that may cause some difficulties : Life Pods (level 110 healing monsters) and Psychotics (can be killed in one hit, but can also almost kill you in one hit) ; kill those two monsters first.
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Illusionist Challenge
| Requirement : Terendroz invasion
Starting Point : Athalantis Port
Reward : Mystical Crystal (allow to cast any spell up to level 3).
Quest : Once upon a time, a powerful illusionist on Karsheek Island used to organize the so-called illusionist challenge. No one know what it consisted in, but many were the adventurers who went there, and tried their luck. It is said
that the illusionist is still alive, waiting for new competitors...
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Taj Isha
| Requirement : lvl 99, class training achieved
Starting Point : Tahamanraset Temple
Reward : level 99 amulet
Quest : Aralshek, the cursed grand priest of the old has been awaken, and summoned chaos creatures attacking the Tahamanaris. Find the scepter of his old master, Taj Isha, and penetrate Aralshek's sepulchre to face him.
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Tahamanraset Palace
| Requirement : Taj Isha quest completed
Starting Point : Tahamanraset Palace
Reward : level 99 ring
Quest : The palace of Tahamanraset has been invaded by chaos creatures. Find where they come from and kill them all.
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Towers of Silence
| Requirement : Tahamanraset Palace quest completed
Starting Point : Towers of Silence, desert
Reward : Bone Armor
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The Bag Maker of the Desert
| Requirement : level 99, desert travel quest started.
Starting Point : Bag Maker, The Long Way (desert).
Reward : A huge 150 slots trophy bag - you won't get a larger one!
Quest : Find 5 Hill Giants bags. Those trophies can only be found during the quest around Armenis. Most likely, you will not get 5 bags after having completed this quest, and will need to to do it again in the team of someone who never did it.
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